Kinnect in NYTimes

Full story…

WHAT does it mean to play a game…

In video games there has traditionally been a button for everything. Press a button to jump. Press a button to punch. Press a button to shoot. Press a button to throw. Press a button to catch. Press a button to run. Even press a button to speak. Along with moving a mouse a few inches or twiddling some thumb sticks, this is what it has meant to play a video game.

Now I have nothing against buttons; they’ve been good to me. But as an entertainment interface, they can be profoundly abstract. Unlike the act of changing a channel or activating a stove, playing a video game is supposed to be fun. And yet the physical mechanics of play — pressing buttons — have usually had nothing to do with the actions being evoked.

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